Update:T95 Magic Dual Wield Beta (2024)

This official news post is copied verbatim from the RuneScape website. It is copyrighted by Jagex.
It was added on 30 May 2024.

We have just launched today a Beta that will run until June 6th to playtest three potential concepts for the effects of our new T95 Magic Dual Wield weapons that will be coming from the Sanctum of Rebirth. Players will put them through their paces, give us their feedback and help us decide on the final design for these weapons.

You will also be able to try out a more eccentric change we are considering for Magic! We initial put out the idea of switching around Sonic Wave and Concentrated blasts to be Dual Wield and 2H abilities respectively, from listening to player feedback since that stream we have decided to try out a more refined approach.

We've unlocked the abilities Magma Tempest, Sonic Wave and Concentrated Blast so that they can be used either two handed or dual wielding. What this means is you can try out the weapons with the normal live game abilities or mix in GSonic and Magma tempest to see if they could be a better fit. Let us know more about what plays well when you get your hands on them.

Be sure to dive in and try out these changes for yourself and then chat to us about how they play and feel!

  • Try out three (two and a half) set effects on new T95 Magic Weapons and let us know which version should make it to the live game!
  • Ever wondered about Dual Wield Magma Tempest? Or 2H Greater Concentrated blast? try them out here

Which Effect?

Dive in and get to grips with the new wand and orbs and help decide on which version of the set effect is the most enjoyable! This is your chance to help shape the impact of these powerful weapons so be sure to be thorough in your feedback, we wanna know what you like, what you dislike, what you would want to see. Really focus on how they feel opposed to "Is it strong" we can always tweak numbers to increase power but we want to get the feel right first!

Wand / Orb set 1 - First effect would be generating a stacking buff using non basics then consuming that buff using basic abilities for increased adrenaline. With the second benefit building off the first and giving a flat cooldown reduction for Wild Magic when the buff is consumed giving players a more stable flow of damage and adrenaline.

  • 1 - Non-basic abilities generate 2 stacks of Insatiable for 3.6s. Basic abilities consume Insatiable, increasing adrenaline gain by 25%. (from 8->10 not 8→33)
  • 2 - Consuming Insatiable reduces the cooldown of Wild Magic by 6s.

Wand / Orb set 2 - The second set effect would be building off from the first set but instead of a stable flow of cooldown reduction it would be a more powerful RNG effect.

  • 1 - Non-basic abilities generate 2 stacks of insatiable for 3.6s. Basic abilities consume Insatiable, increasing adrenaline gain by 25%. (from 8->10 not 8→33)
  • 2 - Consuming Insatiable has a 35% chance to refresh the cooldown of Wild Magic

Wand / Orb set 3 - An alternative playstyle of increasing Damage over time effects that ramps up in power the more you stack this new debuff and adds effects like refreshing their cooldowns, or making them hit instantly.

  • 1 - Damage over time abilities deal 30% more damage. (only combust/corruption shot affected as the only DOT magic abilities)
  • 2 - Damage over time abilities generate Essence Corruption with each hit.
    • 1 Essence Corruption stack: Your Damage over time abilities have a 30% chance to empower, dealing the damage instantly and refreshing their cooldown.
    • 25 Essence Corruption stacks: Deal bonus damage against enemies (100% of stacks + 100% of your Magic level).
    • 50 Essence Corruption stacks: Basic abilities generate an additional 3.6% adrenaline over 6 seconds.
    • Maximum stacks: 100

When you get onto the beta check in at War's Retreat and speak with Hatye, just north of War, he will be selling the wand and orbs alongside other items that like augmentors to help you test things out fully!

Please note that these weapons will come with the 'Charging' passive during this beta (effects are not active until they have been equipped for several seconds) currently this is not set in stone to transfer to the live game, this is both to enable a smoother testing experience and to gather data on less switch reliant rotations.

How to get involved

Ready to give the Beta a try? Here's how:

  • Jagex Launcher
    • Head to the taskbar and close any running instances of the Jagex launcher.
    • Click this link.
    • The link will load the Jagex launcher then start loading the Beta, logging you in automatically.
  • Non Jagex Launcher

On first login, your live save is imported into the Beta. You can re-import your save into the Beta once per hour.

Once you've given the changes a try, share your feedback with our team through the following channels:

Please note that not everything that is showcased in the Beta will automatically make its way into the live game. We will endeavour to work with players to refine the changes shown and bring them into the live game when they're ready!

- The RuneScape Team

Retrieved from ‘https://runescape.wiki/w/Update:T95_Magic_Dual_Wield_Beta?oldid=36423842

Update:T95 Magic Dual Wield Beta (2024)

FAQs

Update:T95 Magic Dual Wield Beta? ›

It was added on 30 May 2024. We have just launched today a Beta that will run until June 6th to playtest three potential concepts for the effects of our new T95 Magic Dual Wield weapons that will be coming from the Sanctum of Rebirth.

Is dual wielding good in RS3? ›

Like two-handed weapons, dual wielding provides 150% the damage of a sole main-hand weapon, but the user lacks the defensive stats and abilities granted by a shield. Main and off-hand weapons' hit chance is determined separately for auto-attacks, but with abilities only the main-hand contributes to accuracy.

Can you dual wield crossbows in OSRs? ›

Off-hand crossbows are crossbows that players may use in their left hand, which would otherwise be used for shields. This allows players to dual-wield crossbows for more attacks and damage in less time, but for the risk of less defence.

Is dual wielding actually effective? ›

Effectiveness. MythBusters compared many firing stances, including having a gun in each hand, and found that, compared to the two-handed single-gun stance as a benchmark, only the one-handed shoulder-level stance with a single gun was comparable in terms of accuracy and speed.

Does dual wielding do more damage? ›

Dual wielding do more damage for sure of the three mode, but it is very clumsy to use, starting from long sword to grand weapons. Your dodge windows can be smaller and you might get hit, the heavier the weapons. Weapons classified as short sword on the other hand do good damage and are really fast in this mode.

Can you dual wield Glaive? ›

The Glaive can be wielded in-tandem with a sidearm, which is protagonist Hayden Tenno's signature playstyle. The Glaive can perform charged throws and explosive blasts.

Are repeating crossbows good? ›

The repeating crossbow, with its smaller and lighter ammunition, had neither the power nor the accuracy of a standard crossbow. Thus, it was not very useful against more heavily armoured troops unless poison was smeared on bolts, in which case even a small wound might prove fatal.

Does bow count as dual wielding? ›

Equipping a Bow or a Crossbow with Ammunition or with Quivers doesn't count as Dual Wielding. You cannot dual wield two-handed weapons in any way.

Are 2h swords good in Runescape? ›

The Two-handed sword is one of the slowest but most powerful weapons in any metal set. It is a two-handed slashing weapon, so it cannot be wielded with a shield, although to compensate it gives players access to abilities that cannot be used with one-handed weapons.

What is the best class for dual wielding? ›

If your goal for your character build involves specializing in dual wielding, you can certainly do so. Generally, classes emphasizing melee combat with physical weapons (not spells) tend to work best with two-weapon fighting—fighters, rogues, rangers, paladins, and barbarians.

Does offhand accuracy matter in RS3? ›

Even though off-hand weapons sport an accuracy number on their description, only main-hand accuracy applies with abilities. Thus wielding a level 60 main-hand and a level 40 off-hand weapon will see no difference in ability hit chance from both weapons being level 60.

Is dual wielding better than two handing Skyrim? ›

Two handed weapons have better range, and put enemies down faster, which is better when you fight groups. Dual wield has to land several attacks for each opponent, which takes time.

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